Xbox games will soon receive massive performance boosts thanks to AMD’s FSR 2.0 technology: updated upscaling technology that is now available in the Xbox GDK. This means developers can start implementing FSR 2.0 for Xbox Series X|S and Xbox One games, AMD announced (opens in new tab) in a recent community blog.
We knew momentum was on its way since March. Now that the technology has made its way into the Xbox game developer kit, we hope it won’t be long before we see support in released games.
FSR (short for FidelityFX Super Resolution) 2.0 is already implemented in some PC titles. Early adopters of the updated technology include Deathloop and God of War. However, AMD’s latest announcement means that FSR 2.0 is no longer locked to the PC platform.
The image above shows games that currently (or are planned to) support FSR 2.0 on PC. These, in addition to the large number of games that support FSR 1.0, mean that AMD supports over 110 games with its upscaling technology. And there’s more to come thanks to Xbox 2.0’s implementation.
As for which games will support FSR 2.0 on Xbox, that remains up in the air. Although we have some clues thanks to this image. Grounded and Microsoft Flight Simulator support FSR 2.0 on PC. Both games are also console exclusives on Xbox. This could mean that they will be among the first to introduce FSR 2.0 on console.
What improvements does FSR 2.0 bring?
FSR is AMD’s upscaling technology, the first version of which was released just over a year ago. Games that feature FSR are able to increase resolution through a temporal anti-aliasing technique. In addition, FSR is also capable of boosting frame rates for games that support it.
These improvements can be achieved by FSR with a minuscule impact on overall performance. It’s a potential lifesaver for gamers who can’t afford the best gaming PCs or the most powerful consoles on the market, but still want to experience gaming at higher performance settings.
By switching to a more efficient anti-aliasing solution, FSR 2.0 has so far been a huge improvement over the original version. The shift from spatial to temporal anti-aliasing also changes the way FSR 2.0 parses individual frames. This means it is much more efficient than FSR 1.0 in providing more stability for higher frame counts.